Showing posts with label walking dead. Show all posts
Showing posts with label walking dead. Show all posts

Sunday, 13 June 2021

.. and speaking of terrain

Another project finished. Some tiles for Walking Dead, Zona Alfa and Fallout. These TTCombat harbour tiles are 1x1 so six will be enough to create a harbour section on a 3x3 water mat. But in most cases I will probably only use two or three of these on an asphalt / rubble mat. The smaller, angled sections and the stairs are from TTComat's Carnevale line. There is a piece of 0.5mm plasticard on top of each tile section to hide the original texture that was there.

Mind you, you can make a good 'base' for a 2x2 table with these. This is slightly too big for Walking Dead but eh, bigger deployment zones. 

.. and a fountain. Sadly I only had Vallejo water effects on hand, so I expect to be disappointed by the water results in 2 to 3 days..

Monday, 15 February 2021

No Entry!

Painting progress continues slowly but surely as I make my way through a pile of stuff that is heaped up on my painting desk. I managed two sets of Jersey barriers from Micro Art Studios plus all the barriers from my Walking Dead boxed set (and some of the bits I have from Mars Attacks), plus the GW Mines of Moria columns (some of which will be used for Frostgrave / Elder Scrolls, but most of which have been kept plain) AND I finished off the other four doors from Dungeon Saga. 

All in, that adds up to 40+ pieces of scatter terrain in about a month which is basically 
unheard of for me! 

One of the weird things about having my TWD scatter finished is that I can now setup a fully painted table! Not with painted miniatures of course because that would be crazy.

Monday, 7 January 2019

Teh Wurdz

One of the things that has been keeping me busy over the last 2 years - besides work and family life - has been my participation in the rules and play testing team for Warzone Resurrection. While the future of the game is no longer in the hands of Prodos, there remains an amount of written work (rules, profiles, fluff etc)  that was created by the team but never officially finished. The plan was to collate these pieces of work - or at least, the pieces that made sense to include together - and release them as part of the Kirkwood expansion.

Of course, things went sideways and that didn't happen in the slick and polished manner we wanted (indeed it was super hard to get it published in any manner) but eventually a PDF was cobbled together and released. This was largely the last "official" act from Prodos and the rules team, but the quality (and indeed the completeness) of those individual efforts varies greatly. It is my intention to continue working on several of the documents until they reach a standard that I am happy with and these will be released here.

Warzone is not the only game that I am writing content for. In an entirely non-official capacity I am also working on 'proper' campaign systems for both Mantic's The Walking Dead as well as the Fallout Wasteland Warfare game from Modiphius. I have also been working on missions and house rules for Rangers of Shadowdeep. This means that, alongside my hobby projects I also have a number of 'content' projects in the works, and here is the current state of the queue:

Warzone Resurrection mission "Building Bridges" - Complete.
Warzone Resurrection mission "CSAR" - Complete.
Rangers of Shadowdeep mission "Evacuation" - Complete.
Rangers of Shadowdeep companion customisation - Complete.
Rangers of Shadowdeep mission "Black Hart" - In progress, 80% complete.
Warzone Resurrection mission "Kill the Messenger" - Paused, 50% complete.
Fallout Wasteland Warfare campaign - Paused, 40% complete.
The Walking Dead campaign - Paused, 30% complete.

There is also the matter of Warzone Resurrection Deniable Ops, which is currently 'rules complete' at 111 pages including 19 missions, and is available at version 0.14. In terms of the written effort, it needs testing and balancing, as well as general editing. The next version will be 0.2 but this is way down the queue because the biggest challenge is now in terms of layout and interior art / photographs and the latter is being held up by my lack of painted models and terrain.


(Above) A preview of the hex-based campaign map for Fallout.
(Below) Two of the four maps in the RoSD mission "Black Hart"