Showing posts with label PACG. Show all posts
Showing posts with label PACG. Show all posts

Monday, 2 March 2015

Hahahahahaha. Best. Penultimate. Card. Ever!

Slogging my way through Into The Eye, the last scenario in the Rise of the Runelords adventure path for the Pathfinder Adventure Card Game. I've run into the big bad three times already and scraped through on each occasion. I'm out of time, out of cards and there's only two cards left at this location.

I know that if the next card ISN'T the villain then it has to be the final card at the location. And just to highlight that, the penultimate card is a spell: Detect Evil.

No shit.

Thursday, 29 January 2015

..and it was!

So, both of the henchmen and the villain had sucky Wisdom based checks that I auto - failed each time.. AND they always happened to be immune to the spells I had in my hand when I encountered them.

Fortunately a stout club is a sound backup plan.

Discard a card to bump Strength up to a d10, bury Blessing of Lamashtu for two more d10s,  Mokmurian's Club for another d10+2, discarding an extra card for another d10 from the club.. and then 2d4 courtesy of a friendly Chevalier. I might have only rolled 26 on 5d10 + 2d4 + 2 but that was still enough to knock that rival bard out of the park. Those are my Iron Cages of Lust, bitch! :D

Pathfinder Time!

I was hoping to work on my Undead Legionnaires tonight or some of the recent TTCombat arrivals but it's far too cold to go out to the dungeon and do hobby stuff. Instead.. it's Pathfinder time! Sins of the Saviors, The Halls of Seduction. It's Outsider Tiefling Bard versus Outsider Demon Bard. Just as long as no Wisdom checks are required, this is going to be awesome.

Sunday, 25 January 2015

Damn, this game is tough

So I'm 0 for 5 with Shadowrun Crossfire. With a single player controlling a single character, the only mission you can play is Extraction and I've failed it five times now. As far as I can tell, the only way you can win your first couple of runs is a stroke of incredible luck - otherwise it's nigh on impossible to keep both your runner and the client alive for 6 rounds when facing 9 obstacles. Even if you somehow manage to clear an obstacle during each of your turns without getting staggered (requiring an incredible feat of luck in itself), the client is still going to take 4 obstacles worth of damage.. and that's assuming you don't get screwed by a Crossfire card in the mean time (which you will).

I love the theme, but man, compared to PACG, where you have both the time and the resources to figure out how to deal with a difficult situation (e.g. a bad hand and three location decks with Sirens sitting on top of them,) Crossfire provides a super frustrating solo experience with a single character,

I'm kind of glad that Catalyst haven't released any more content for Crossfire yet because I'm not really sure I want to continue to invest in a game that I'm supposed to fail nine times out of ten. Well, that or I'm going to have to start playing 2+ characters at once..

Tuesday, 13 January 2015

Ooops

After a little mishap with the nozzle on my airbrush, the painting I was going to do this evening is on hold until a replacement arrives.

Seems like a good excuse for some PACG.

Tuesday, 2 December 2014

Whew! Mokmurian sure gave me the runaround..

..but after encountering him 5 times and failing to beat him 3 of those times, I finally got him. Scorching Ray / Blessing of Lamashtu & Poison Blast / Blessing of Pharasma isn't my normal one-two boss finisher but it's hard to say no to all those D12s.

PACG Time!

Huh, how about that? It's midnight and just to change things up a little,  I'm not working. Time for a cuppa and some Pathfinder! I still have two more adventure decks to go before I wrap up Rise of the Runelords..