Of course, things went sideways and that didn't happen in the slick and polished manner we wanted (indeed it was super hard to get it published in any manner) but eventually a PDF was cobbled together and released. This was largely the last "official" act from Prodos and the rules team, but the quality (and indeed the completeness) of those individual efforts varies greatly. It is my intention to continue working on several of the documents until they reach a standard that I am happy with and these will be released here.
Warzone is not the only game that I am writing content for. In an entirely non-official capacity I am also working on 'proper' campaign systems for both Mantic's The Walking Dead as well as the Fallout Wasteland Warfare game from Modiphius. I have also been working on missions and house rules for Rangers of Shadowdeep. This means that, alongside my hobby projects I also have a number of 'content' projects in the works, and here is the current state of the queue:
Warzone Resurrection mission "Building Bridges" - Complete.
Warzone Resurrection mission "CSAR" - Complete.
Rangers of Shadowdeep mission "Evacuation" - Complete.
Rangers of Shadowdeep companion customisation - Complete.
Rangers of Shadowdeep mission "Black Hart" - In progress, 80% complete.
Warzone Resurrection mission "Kill the Messenger" - Paused, 50% complete.
Fallout Wasteland Warfare campaign - Paused, 40% complete.
The Walking Dead campaign - Paused, 30% complete.
There is also the matter of Warzone Resurrection Deniable Ops, which is currently 'rules complete' at 111 pages including 19 missions, and is available at version 0.14. In terms of the written effort, it needs testing and balancing, as well as general editing. The next version will be 0.2 but this is way down the queue because the biggest challenge is now in terms of layout and interior art / photographs and the latter is being held up by my lack of painted models and terrain.
(Above) A preview of the hex-based campaign map for Fallout.
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